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Text File | 1994-07-14 | 53.7 KB | 1,453 lines |
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- DOOM/MASTER 3.0 Simply Silly Software
- ───────────────────────────────────────────────────────────────────────
- The Ultimate DOOM Shell (c) Copyright 1994
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- TABLE OF CONTENTS
- ─────────────────
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- What is DOOM/MASTER................................................. 1
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- New Features in 3.0 ................................................ 1
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- Shareware Notice ................................................... 2
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- Registration Information ........................................... 3
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- System Requirements ................................................ 4
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- Installing DOOM/MASTER ............................................. 4
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- Loading DOOM/MASTER ................................................ 5
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- Main Menu .......................................................... 6
- Player Information Section ....................................... 6
- Player Options Menu .............................................. 7
- Launch Menu ...................................................... 8
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- Player List ........................................................ 9
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- PWAD Menu .......................................................... 10
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- DM Random .......................................................... 11
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- External Utilities ................................................. 13
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- CD-ROM Audio ....................................................... 13
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- DM Configuration ................................................... 14
- Page 1 ........................................................... 14
- Page 2 ........................................................... 15
- Page 3 ........................................................... 16
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- The End ............................................................ 17
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- Appendix A : DMSERCFG .............................................. 18
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- Appendix B : DMSERDRV .............................................. 18
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- Appendix C : Where is DM Dumb Terminal ............................. 19
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- Appendix E : Reporting a Bug ....................................... 19
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- Appendix F : Thanks ................................................ 19
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- WHAT IS DOOM/MASTER : Doom/Master (DM) is the most complete shell for
- ───────────────────── loading and configuring DOOM from id Software.
- DM has been designed and coded by an avid DOOM player, with input
- coming from many other DOOM players as to functionality and features.
-
- DM 3.0 is the newest in the line, and I think you will agree, is by far
- the best ever. When I started to upgrade DM 2.1, I decided to start
- over from scratch. Many of the bugs inside 2.1 were the product of
- trying to patch together code that was never designed to be used by
- anyone other than the 3 people it was originally written for. The
- result is a lean, mean, frag'n machine.
-
- DM 3.0 is really made up of 3 separate programs that work together.
- The first is DOOM/MASTER itself (DM.EXE). This is the main shell and
- where you will be spending most of your time. Second is DMSERDRV.
- Originally a quick fix that would allow DOOM to play via modem at
- speeds of 14.4 and above, it has grown in to an integral part of
- DOOM/MASTER. Finally, there is DMSERCFG, a program that helps take the
- bite out of moDOOMing. An easy to use, modem quick configuration
- program that will not only setup DMSERDRV, but SERSETUP from id
- software. It takes what can be quite a trying process and makes it
- easy as pie.
-
- So, sit back and get ready for the ride of your life...
-
-
- NEW FEATURES IN 3.0 : DOOM/MASTER 3.0 has been completely rewritten.
- ───────────────────── So there are many, many new features. The most
- important aspect of the new DM is it is no longer just a shell.
- Instead, think of DM 3.0 as a player database. Where DM 2.1 revolved
- around a bunch of options, and oh yea, it had a phonebook, DM 3.0 is
- based completely around the player. In 2.1, he was a name, in 3.0 he
- (or she) is a person. A person complete with a Name and/or a Handle,
- even a rating. And with DM 3.0, each and every player has his/her own
- set of options, completely separate from any other players.
-
- The next big new feature is pwad support. PWADS, the external levels
- created by you and me are quickly becoming the "hottest" thing. Many
- of us have 100+ different PWADS that we play around with and we all
- have the same problem... almost every PWAD out there replaces E1M1!
- Some of the other shells have tried to solve this problem by allowing
- you to edit the episode and mission information for that WAD. But what
- if it has graphic and sound that go with it. Or what if you want to
- play that level two times in a row. ONLY DOOM/MASTER gives you
- complete PWAD control. DM uses an intelligent LEVEL EXTRACTOR to give
- you the ability to play ANY level, in ANY pwad, in ANY order, as ANY
- episode/mission. It will automatically convert sound and graphic patch
- files (it's even smart enough to know to convert the F_SKY textures) to
- fit the way you want it to play.
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- 1
- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
-
-
- Not only can you rip the guts from any PWAD, you can play with them
- too. DM 3.0 has a powerful ITEM/LIGHT/FLOOR randomizer built right it.
- Now, you can have a different level each time you play. Most
- randomizers allow you to change the items, but we took it 3 steps
- further. First, DM 3.0 also allows you to randomize the lighting in
- the level. Now, light areas can be dark, and dark areas can be light.
- This feature alone puts such a new spin on DOOM, it has to be tried to
- be believed. On top of that, DM can be made to randomize the way the
- lights work (either blinking or pulsing) and if the floor is filled
- with death-slime. Finally, with DM 3.0 you can randomize DEATHMATCH
- starts. No more unfair advantage, just randomize it. Best of all, DM
- can be synchronized on 2 machines, by entering the same seed, so it
- will create 2 PWADS that are EXACTLY the same, allowing for completely
- random deathmatch games (all in UNDER 15 seconds on a 486dx2-
- 66)...amazing..
-
-
- A player database, god-like PWAD support, and randomization, what more
- could you ask for.. How about CD-ROM audio support, a new skill level
- (PRAY TO GOD) that makes NIGHTMARE look like a wet dream, full support
- for DOOM 1.4, 1.5, and 1.6; including TURBO speed, response files,
- alternate deathmatch... the WORKS. If it can be done in DOOM, it can
- be done a lot easier in DM.
-
- And we did not stop just with DM. DMSERDRV has been completely redone
- also. Sure, its still the same old reliable driver it always was, but
- now, it supports both DOOM 1.2, and DOOM 1.5 (and 1.6) connection
- methods. This means it's fully compatible with almost EVERY serial
- driver out there and is the only driver to be compatible with DOOM
- 1.6's SERSETUP. Also, with the addition of the "-nohangup" switch,
- DMSERDRV can be used with DM, to allow you to exit a modem game, change
- your settings, and go right in to the game without hanging up. It has
- busy signal detection (yes, it will redial for you) and can tell if you
- don't have the phoneline hooked up. My god does it ever end.
-
- As you can see, DM 3.0 is the complete shell for DOOM. Don't even
- bother unzipping any other.
-
-
- SHAREWARE NOTICE: DOOM/MASTER 3.0 is shareware. This means that you
- ───────────────── may try DM out for a specific period of time. If you
- decide to use DM 3.0 after the period (2 weeks) then you must register
- it. THIS IS NOT FREEWARE. DOOM/MASTER 3.0 has taken over 3 months to
- develop and test and I have released it in full. This is the whole
- thing, not a crippled hack like some shareware. Please support my
- efforts; support the shareware concept.
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- REGISTRATION INFORMATION: DM is the best shell out there for DOOM. IT
- ───────────────────────── has all the features, is easy to use, and
- best of all CHEAP! The registration fee for DOOM/MASTER 3.0 is $5.00!
- That's it. Of course, if you have already registered a previous
- version of DOOM/MASTER, then this update is free.
-
- Unfortunately, not many people have registered previous versions. I
- have taken over 500 tech support calls, answered over 200 pieces of
- EMAIL, and yet have received only 60 registrations. But, since DM 2.1
- was full of bugs, I know that many of you are just waiting for 3.0!
- Well, here it is.
-
- What do you get if you register DM 3.0? By registering DM 3.0, you
- help to support me and this helps me create new versions and work on
- other projects. You also get access to phone tech support. With
- previous versions of DM, I would help anybody who would call. Now,
- only registered users have access to me. If you call and have not
- registered DM 3.0, then you will be directed to the tech support EMAIL
- address. Finally, once you have registered, all updates are free.
-
- To register, please fill out the order form (print the file ORDER.ME)
- and send it, with a check for $5.00 to...
-
- Simply Silly Software
- PO Box 360
- LAKE KATRINE, NY 12449
-
- PLEASE MAKE ALL CHECKS PAYABLE TO
-
- J O S E P H M . W I L C O X
-
-
- If you registered a previous version of DOOM/MASTER, then chances are I
- have not cashed your check yet. Unfortunately, too many people thought
- that Simply Silly Software was an actual company. Well, it isn't yet.
- Since I'm moving to Arizona in a month, I have decided to wait until
- then to start the company. So if you mailed a check made out to Simply
- Silly Software, please expect to get it back. I have been too busy
- with the update to worry about it, but now that it's finished, I can
- start thinking about the "money" again.
-
- And don't worry. Since it was my fault for no point this little fact
- out, anybody who attempted to register DM 2.1 (or below) will be
- considered a registered user while we work this silly business out.
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- SYSTEM REQUIREMENTS : DM 3.0 has the following system requirements in
- ───────────────────── order to use it....
-
- a registered copy of DOOM 1.2 (or better)
- 448k of conventional memory
- 2 meg of hard drive space (est.)
- a microsoft compatible mouse
- a CDROM drive (optional)
-
- * Note: Although DM 3.0 requires 448k to ram to run, it only
- uses 2k of memory while DOOM is running.
-
-
-
- INSTALLING DOOM/MASTER: Unlike all previous versions of DM, DM 3.0 can
- ─────────────────────── be installed anywhere on your system. It no
- longer needs to be in the same directory as DOOM.
-
- To install DM, create a subdirectory in your DOOM directory called DM,
- and copy all of the DOOM/MASTER files in to that directory. Now,
- change into that directory, and type "DM" followed by a return. Follow
- the installation instructions and you will be all set. Here is what
- your screen should look like...
-
-
- example:
- ┌─────────────────┐
- │ │
- │ C:> CD\DOOM │
- │ │
- │ C:> MD DM │
- │ │
- │ C:> CD DM │
- │ │
- │ C:> DM │
- │ │
- └─────────────────┘
-
- The first question asks where can DM find DOOM on your computer. Enter
- in the complete directory name of where DOOM is located.
-
- The next question asks where can DM find any external PWAD files that
- would are going to be using. Enter it here.
-
- If you are upgrading for a previous version of DM, then DOOM/MASTER
- will attempt to convert your phonebook and external utility database
- (if you tell it to). Be warned, the new player database is radically
- different than the old phonebook, so DM does it's best.
-
- After that, your done and DM is ready to use.
-
- For the best use, put DM's directory into your path statement. Now you
- can launch DM (and DOOM) from anywhere.
-
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- LOADING DOOM/MASTER: If you have placed DM's directory into your path
- ──────────────────── statement, then loading DM is really SIMPLE! Just
- type "DM" at any dos prompt, and DOOM/MASTER 3.0 will take control and
- load up. If you have not placed it in your path, then you need to
- change into DM's directory and then type "DM".
-
-
- THE INTERFACE: I have spent a lot of time on the interface. DM has
- ────────────── been designed to work with a mouse, but you can control
- everything from the keyboard. So, let's take a few minutes to talk
- about how everything works.
-
- First, to select an option, or menu selection with the mouse, all you
- need to do is click on it. This means move the mouse pointer over the
- option and press the LEFT mouse button. Some functions are activated
- by right-clicking on an option. This means you need to move over the
- option and press the RIGHT mouse button.
-
- If you wish to move around with the keyboard, then you will need the
- cursor keys, plus TAB and SHIFT-TAB. TAB and SHIFT-TAB are used to
- switch between sections of the screen. For example, from the main
- menu, if you press TAB you will move from Player information, to Player
- options. Press it again and you will move to the menu. Pressing
- SHIFT-TAB will do just the opposite. To move between the different
- options, menu items, and edit fields, you need to use the cursor keys.
-
- To select a menu item, you need to highlight it, then press ENTER. To
- select an alternate menu item (something that needs a right-click),
- then you must press CTRL-ENTER. To toggle a menu option, you have to
- press the SPACEBAR.
-
- ESC will always attempt to exit the current menu and return to the
- previous screen. If you press ESC on the main menu, DM will quit.
-
- Also, on the main menu, you have 11 hotkeys. These are used to quickly
- move to a different section of DM. They are...
-
- ALT-J : Selects "Just Play" and launched DOOM in single player mode.
- ALT-D : Selects "Dial" and sets up to call the current player.
- ALT-A : Selects "Answer" and sets up to wait for a call.
- ALT-L : Selects "Already" and just tries to connect.
- ALT-H : If you are using DMSERDRV, then pressing ALT-H will cause DM
- to hangup the phone, if it is online.
- ALT-N : Selects "Network" and sets up a network match.
- ALT-E : Transfers you to the External Utility Menu.
- ALT-R : Transfers you to the CD-ROM audio control panel.
- ALT-C : Transfers you to DM's configuration menus.
- ALT-S : Shell out to DOS
- ALT-Q : Quits DM, and returns to DOS.
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
-
- MAIN MENU: DOOM/MASTER's main menu is seperated in to 3 different
- ────────── parts. They are Player Information, Player Options, and the
- menu. In the Player Information section, you have all of the
- information on the current player. In the options, you have the
- current player's DOOM setup. The Launch Menu houses all of the buttons
- that transfer you to either DOOM, or another section of DM. Let's look
- at each in detail.
-
- PLAYER INFORMATION SECTION
-
- In this section, you enter all of the personal information about the
- current player. On the left is all of the information about the
- current player, and on the right are all the buttons used to
- create/edit/save/find players in your database.
-
- Player's Handle: DM 3.0's database is designed so that each player is
- given a unique handle. It is used in the searching and sorting of your
- players.
-
- Player's Name: Since most handles are usually some sort of funny
- nickname, or something, DM also allows you to put in the player's real
- name as well.
-
- Data Phone Number: This is the phone # of the current players modem.
- If you need to turn off call waiting, or dial a long distance access
- code, you need to enter it here.
-
- Voice Phone Number: Many DOOM players use 2 phone lines. One for
- voice, and one for data. This is the one for voice.
-
- Skill: All of the players can be assigned a skill level from 0 to 10.
- This allows you to quickly know what you are getting yourself in to.
-
- Notes: Here is a spot to write your strategy down or make any type of
- notation about the current player.
-
- Create: Click on this button to create a new player. When you do, all
- of the fields in the player information sections will become blank and
- all of the options will be set to their default values. ALTERNATE
- FUNCTION: If you right-click on this button, then DM will clone (make
- a copy) of the current player's options. All of the player information
- will still be new, but the options will be the same.
-
- Update: When you make any changes, click on Update to save them to
- disk. You can turn on auto-updating from the Configuration menu.
-
- List: When you click on list, a player list will popup and display all
- of the players in your database. See the section titled PLAYER LIST
- for more information.
-
- Search: When you need to quickly find player, click on search. DM
- will scan the database and popup a list with all of the players that
- match a search string that you enter.
-
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- Delete: If you no longer need a player anymore, then click on delete.
- DM will remove that player from your database (but not without asking
- you for confirmation first). WARNING: There is no undelete.
-
- The next two buttons, look like little arrows pointer LEFT and RIGHT.
- These buttons are used to scroll through all of the players in your
- list, one at a time. You can also press PGUP or PGDN on your keyboard
- for the same effect.
-
-
- PLAYER OPTIONS MENU
-
- The second menu, holds all of the player's options for DOOM. It's here
- where you setup the DOOM game; select the level, skill, and ANY command
- line option that DOOM supports. DM 3.0 is completely compatible with
- DOOM 1.6. All of the new options are supported.
-
- Skill Level: These 6 settings tell DM what skill level to play DOOM at.
- All of the normal DOOM levels are here, plus the new PRAY TO GOD level.
- PRAY TO GOD is a custom level found ONLY in Doom/Master and it makes
- nightmare look like a dream.
-
- Episode: These 3 options tell DM what episode you wish to play.
-
- Levels/Wads: This is an important menu. This menu decided which level
- you start on, or what PWADs you are going to play. To select a start
- level, just left-click on the level name. To select a PWAD, right-
- click on a level name. The PWAD you select will overwrite that level.
- Notice the "C" on the scroll bar. This will clear out any selected
- PWADS and causes DM to use only normal DOOM levels. See the section
- PWAD MENU for more information on selecting PWADS.
-
- Random Level: If you turn this option on, then DM will take all of the
- PWADS you have selected (if any) and fill in the blanks with the normal
- levels from DOOM. It will then randomly mixup their order. This means
- that level 1 may become level 6, etc.
-
- Random Items: This is a completely new feature to DM 3.0! You can now
- randomize your items, player starts, light levels, and sector types.
- If this option is turned on, DM will use the randomizer settings for
- this player to create a new, RANDOM wad.
-
- If you right-click on this option, you will be transferred to a menu
- containing this player's randomizer settings. See the section DMRANDOM
- for more information.
-
- Turbo: With DOOM 1.6, id introduced a new turbo switch. This switch
- makes you move much faster (in fact you can outrun rockets). If you
- are using DOOM 1.6 and want to play with turbo, then turn this switch
- on.
-
- The number in () is the current turbo speed setting. Right-click on
- this option to change that setting.
-
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- Fast Monster: Also in DOOM 1.6, id has given us the fast monster
- switch. This switch makes all of the monsters move like they are in
- nightmare mode, except they do not respawn.
-
- Respawn: This is the brother to the fast monster switch. Turn it on,
- to have monsters respawn.
-
- No Monsters: If you playing deathmatch, then you probably want to turn
- monsters off, they just get in the way. This switch will tell DOOM not
- to use monsters.
-
- Load Game: If you have a previous savegame, then you can use DM to
- load it. Just turn on this switch and you will be prompted to select
- the savegame to load.
-
- Record Demo: If you want to make a LMP demo of your game, turn this
- switch on. If you are using DOOM 1.6, then you can increase the size
- of the demo buffer, by changing the appropriate value in DM's
- configuration menus. See the section on DM'S CONFIGURATION MENUS for
- more information.
-
- Play Demo: Select this option if you want to watch a LMP demo. You
- will be prompted with a list of Demo in the directory.
-
- Original Deathmatch: If you want to play by original deathmatch rules,
- then turn this option on.
-
- Alternate Deathmatch: If you are using DOOM 1.6 and want to use the
- alternate deathmatch rules (no self-fragging, item's respawn, etc) then
- turn this option on.
-
- Remember, each player has his/her own set of options. If you want to
- save these settings for the current player, then click on Update.
-
-
- THE LAUNCH MENU
-
- The last section on the main menu is the Launch Menu. From here, you
- can launch a DOOM game, or you can transfer to a different menu inside
- DM.
-
- Just Play: If you want to play a single player game, using the options
- for the current player, click on this button.
-
- Dial: If you want to call the current player for a game, then click on
- this button. DM will transfer control to the serial driver you have
- selected.
-
- Answer: If you are expecting a call, then click on ANSWER. DM will
- transfer control to your serial driver, using the settings for this
- player.
-
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
-
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- Already: If you are already connected, then clicking on ALREADY will
- just re-enter the game (control is passed to the serial driver to
- verify connection).
-
- If you are using DMSERDRV, then right-clicking on the ALREADY button
- will attempt to hangup the phone (if you are online).
-
- Network: If you are going to play a network game, then click on this
- button. You will be asked for the # of players, then transfered to the
- network driver. The settings from the current player will be used to
- setup the game.
-
- Configure: If you click on the configure button, you will be
- transfered to DM's configuration menu. Here you will be able to setup
- all of the defaults used inside DM. See the section DM's CONFIGURATION
- MENU for more information.
-
- Run an External Doom Utility: DM can be programmed to launch 10
- external utilities. When you first install DM 3.0, id's setup.exe and
- DMSERCFG will be pre-installed in this menu. Click here to bring up
- the menu. See the section EXTERNAL UTILITIES for more information.
-
- CD-ROM Audio: If you have a cdrom drive and MSCDEX is loaded, then you
- can use DM to play music. It's a full featured CD player. See the
- section CD-ROM AUDIO for more information.
-
- Shell to Dos: If you want a quick DOS prompt, then click on Shell to
- DOS. DM will shrink itself down (leaving a 2k footprint) and launch
- dos.
-
- Quit: Duh....
-
-
- PLAYER LIST: The best way to select a player is to bring up the player
- ──────────── list. Here, DM will give you a listing of ALL players in
- your database. You can scroll through it, search the list, or delete
- players. Here's a good run down.
-
- There are 2 main sections: the list itself and the action buttons that
- go with it. The list makes up the top 3/4 of the menu. The player you
- are about to select is highlighted with a red bar. Use the cursor
- keys, or the scrollbar to move through the list.
-
- Select: Click on this button to select the highlighted player. He/She
- will replace the current player.
-
- Search: Click here to search your entire player list for a player. DM
- will display all matches to your search string on a new list.
-
- Delete: If you want to delete the highlighted player, click on the
- delete button.
-
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- (C) 1994, Simply Silly Software
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
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- Cancel: If you do not want to make a change, click on cancel.
-
- There are 3 buttons that determine how the player list is sorted. You
- can sort your list be Handle, by Phone #, or by rating. Click on the
- button that is associated with your selection.
-
- PWAD MENU: By far, the most important new feature in DM 3.0 is the
- ────────── new and improved PWAD support. DM 3.0 now allows you to
- load ANY mission inside ANY pwad as any episode/mission.
-
- The new system uses 18 "pwad slots". 9 slots can contain Level PWADS,
- and 9 slots can contain music or graphic pwads. But, how does the
- system work? Well, if you look at the PWAD Menu, you will see it is
- seperated in to 4 main parts; the WAD LIST, the LEVELS list, SPECS,
- and PWAD Slots.
-
- The WAD list is a listing of all the PWAD's in the current WAD
- directory (the filepath at the top of the menu). Like any other list
- inside DM 3.0 you can use the cursor keys or the scrollbar to scroll
- through the listing.
-
- The Levels list (second from the left) will display all of the missions
- inside the PWAD highlighted in the PWAD list.
-
- The Specs section gives you some general information about the PWAD.
- If you click on the button View Desc. File, DM will display a
- description file for the PWAD. These description files must be in the
- same directory and have the same name with the extension .TXT! For
- example, if you had the PWAD MDOOM.WAD highlighted, you would need to
- have a description file called MDOOM.TXT in the same directory.
-
- The list on the right shows all of the PWAD slots (all 18 of them).
- The arrow just to the left of the list, points to the next PWAD slot to
- be used. The "C" in the scrollbar will clear out all of the PWAD
- slots.
-
- So, how does this menu work? It's looks tough, but it's really a very
- simple, 3 step process. Select a slot, select a wad, select a level.
- For example, let's say we have 2 wad files, 1.WAD (which contains E2M7)
- and 2.WAD (which contains E3M3). We want to play 1.WAD first, then
- play 2.WAD.
-
- So, first, we would click on PWAD slot #1 (the arrow would now point to
- the first slot). Next, in the WAD LIST we would click on 1.WAD! This
- would cause the levels list to change, showing us it contained the
- mission E2M7. Now, click on the mission number in the levels list and
- it will be inserted in to the selected PWAD slot (slot 1). Notice how
- the arrow by the PWAD slots now points to slot 2. Now, we click on
- 2.WAD in the wad list and E3M3 shows up on the levels list. Click on
- the E3M3 and it will be inserted into SLOT 2. It's that simple.
-
- But wait. What if you just want to play a PWAD as it is meant to be
- played. Simple, just right-click on the pwad's name in the wad list,
- and DM will automatically insert all of the levels in that PWAD in to
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- The Ultimate DOOM Shell
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- their proper PWAD slots.
- With this new system you no longer have to make sure your PWAD's do not
- conflict (a tough thing to do since almost all PWADS are E1M1). DM
- will extract any necessary data from the PWADS you have selected and
- fill in the empty slots with DOOM levels from the current episode. DM
- handles everything. It automatically renames all levels and it
- automatically converts and renames any MUSIC or graphics that may go
- with that level. Everything is automatic.
-
- If you decide you want to clear out just a single wad from it's PWAD
- slot. Just right-click on the slot in the PWAD slot list.
-
- So, let's go through the steps of selecting a PWAD 1 more time.
-
- 1) Select the slot in the PWAD slots where you wish to load the
- pwad (note: Slot 1 = Mission 1, Slot 9 = Mission 9, etc).
-
- 2) Select a PWAD from the wad list. This is the PWAD you want to
- load.
-
- 3) Select the levels inside that PWAD you want to use. They will
- then be inserted into the PWAD SLOTS.
-
- And remember, if you want to just autoinsert the PWAD in to it's proper
- slots, just right-click on the PWAD's name.
-
-
- When you're all done, click on OK. If you decide not to use these
- changes, click on Cancel.
-
-
- DMRANDOM: Another new feature to DM 3.0 is the item randomizer. Each
- ───────── player has his/her own set of settings. They are accessed by
- right-clicking on the random item option from the main menu. Here is a
- brief rundown of the options...
-
- %Swap & %Randomize : DMRANDOM has 2 options, swap items, and randomize
- items. These 2 percentages (of the total # of items in the mission)
- define how many object get swapped, and how many get randomized.
-
- Randomize Start Positions: DOOM 1.2 sucked when it came to deathmatch
- starts. Many times, players were either trapped, or at a serious
- disadvantage. DM 3.0 can now randomize where your going to start. How
- this works, is DM 3.0 swaps all player and deathmatch start locations
- with monsters somewhere in the game. There are drawbacks though. Some
- levels have areas with monsters where the player can not get to. Thus
- if you start there, you will be trapped.
-
- Randomize Light Levels: This options brings such a new variable to the
- game. If light areas may be dark, dark areas may now be light. And
- it's completely customizable. You tell DM how dark or how light.
-
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- Randomize Immobile Object: You can change columns into lights, or
- trees into bodies. DM uses a smart routine that does its best to keep
- large objects from blocking doors or switches. Completely changes the
- way the game looks and feels.
-
- Save PWAD on exit: If this option is selected, then DM will prompt you
- to save a randomized PWAD on exit.
-
- Randomize Floors: A very powerful and dangerous new feature is the
- ability to randomize floor types. This means, you can change floors
- from normal, to damage-slime (and DM is smart enough to change the
- floor textures to reflect any changes). This feature can also be used
- to make normal areas have blinking or pulsating lights. If you select
- NEVER, then DM will not touch the floors. If you select LIGHTING, then
- only the way the lighting is handled (ie: blinking, or pulsing or
- normal) will be changed. If you select All, then DM will also change
- some floors to or from deathslime. This is a VERY DANGEROUS FEATURE!
- You can get huge ROOMS full of -20% health DEATHSLIME. Also, if the
- floors of a hidden staircase get changed to deathslime, that section of
- stair will not rise. USE THIS FUNCTION AT YOUR OWN RISK!!!!!
-
- Monster Attitude: This defines how the monsters in the game will react
- to you. If you select ATTACK.. all monsters will hunt you down,
- opening doors and searching out sounds. If you select DEAF, then you
- will need to either shoot, or walk by the monster for it to attack you.
- Selecting random will cause a little of both.
-
- The next 30 fields define what gets created with the randomizer. Most
- are self-explanitory (covering only 1 item type) but several cover
- multiple items. There are....
-
- HEALTH : includes - StimPacks, MidiKits, Health Bonuses, Berserk
- Boxes
-
- BONUSES : includes - Armour Bonus, Green Armour, Radiation Suits,
- lite goggles.
-
- SPHERES : include - Soul Spheres, Blur Spheres, Invulrability
- Spheres, Blue armour.
-
- ITEMS : All keys, computer maps, and barrels.
-
- BODIES : All of the dead bodies of the monsters in doom.
-
- All of the items %'s must add up to 100%. When you are finished, click
- on SAVE to keep these change, or EXIT to discard them. If you click on
- DEFAULT %s, then DM will load the table with it's default percentages
- (see DM'S CONFIGURATION MENU for more information).
-
-
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- The Ultimate DOOM Shell
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- EXTERNAL UTILITIES: DOOM/MASTER can be setup to run up to 10 external
- ─────────────────── utilities, such as doom's original setup program,
- or a character editor. You enter these utilities into a database by
- selecting the External Utilities button from the main menu. When you
- do, a list of all the utilities in your database will appear. To
- launch a utility, just click on its name in the list. DM will then
- execute the utility, and when it is finished, you will be returned to
- DM's Main Menu.
-
- If you want to add a utility to the database, then you need to click on
- the add button. DM will then popup a window with edit fields for all
- the information. They are...
-
- Description : This is the description you see in the list.
- Filename : This is the filename, including directory of the
- file you wish to run.
- Switches : If the utility you are entering needs any type of
- parameters when you execute it, you would enter them
- here.
-
- Once you are done, click on OK, and this utility can now be accessed
- from the list.
-
- If you find you need to change information on the utility, then select
- it and click on REVISE. You can now edit any of the information.
-
- Finally, if you decide to delete one, just click on delete. You will
- be prompted with a warning. Just click on OK to delete this utility.
-
-
-
- CDROM AUDIO: DOOM/MASTER 3.0, like all previous version has support for
- ──────────── CDROM audio. If you have a CD player, then you can have
- DOOM/MASTER start, stop or pause an audio CD. Since I prefer something
- like the BRAM STROKER's DRACULA soundtrack to the music inside DOOM,
- this is a great feature. Now everything can be controlled from inside
- DM.
-
- In order to use this section, you need at least a single speed CDROM
- drive, and MSCDEX (the dos driver for cdroms) loaded.
-
-
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- DM'S CONFIGURATION MENU: By far the biggest section in DM is the
- ──────────────────────── configuration menu. It's here where you setup
- everything that happens inside DOOM/MASTER. This menu has been
- seperated into 3 different pages. Notice how you can no longer setup
- your soundcard inside DM! This has been removed from previous versions
- due to a huge bug. Most people only setup their soundcards once
- anyway.
-
- On the bottom of each page, there are 4 common buttons, and possibly 1
- extra button. The common buttons do just what they say. The extra
- button performs some extra function that is specific to that page of
- the configuration menu. I will handle the extra buttons as I get to
- each page.
-
- PAGE 1:
-
- There are 3 sections on PAGE 1, Doom information, PWAD setup, and
- Player Database Setup.
-
- In DOOM information, you setup important information about where to
- find necessary files of DOOM's.
-
- DOOM Directory: Enter here the name of the drive and directory where
- DOOM (DOOM.WAD) is located. DM needs this to know where to go when it
- is loading DOOM.
-
- DOOM Parameters: Currently, there is no need for this parameter, but
- in order to make DM compatible with the newer version of DOOM that may
- appear in the future, you can enter parameters here. These parameters
- will be tacked on to the end of the command line sent to doom.
-
- DOOM Config Filename: Normally, DOOM uses DEFAULT.CFG to hold all of
- it's system defaults. In order to assure nothing can ever be screwed
- up in your default.cfg, DM uses an alternate configuration filename.
- When you click on this entry, you will be given a file menu that lists
- all of the .CFG files in your doom directory. If you want to use one
- not listed, type it in to the SELECTION field in this menu. If it does
- not exist, then DM will import all of the settings from DEFAULT.CFG.
-
- Serial Driver: In order to play DOOM via modem, you need some sort of
- serial driver. Doom/Master is 100% compatible with the following
- serial drivers... SERSETUP.EXE from id software (both the old and new
- versions), DMSERDRV (our serial driver, both the old and newer
- versions), BNU's SERSETUP, SER4, and several other lesser known
- replacements. Like the DOOM Config Filename, DM will popup a file menu
- where you can pick your serial driver.
-
- - Parameters (#1): Here is where you put the parameters for the serial
- driver. For example, if you are going to use SERSETUP from id
- software, then you would want to put "-comX" here to tell the driver
- what comport to use.
-
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- Network Driver: This is just like the serial driver, except your
- network driver's filename goes here. Again, you will be given a file
- list.
-
- - parameters (#2): This field holds the parameters for your network
- driver.
-
- Network Socket: Enter you network socket id in this field.
-
- In the pwad setup menu, you will define all the important information
- about your PWADS.
-
- Path to your WAD(s): If you store your PWAD files in a different
- directory, then enter the name of that directory here. DM will always
- look there first when trying to load a PWAD.
-
- Ext. Graphic Wad(s): If you want to load an external graphics wadfile
- EVERYTIME you launch a doom game, then you want to place it's name in
- here. BUT, if you just want to load a graphics file with a certain
- wad, or player, then select it from the WAD list.
-
- Ext. Audio Wad(s): Like the external graphic wad above, this is where
- you put the name of an audio wad you want to LOAD EVERYTIME YOU LOAD
- DOOM.
-
- Temporary Wad Name: When you use PWAD's in DOOM/MASTER, DM will
- extract the level/sound/graphics information from inside those WADS and
- store it in a temporary WAD file. This is how DM can be so powerful.
- But, it needs to know a name to use for the PWAD. Enter it here. This
- file will be deleted when you return from a game.
-
- Auto Update Database: If this option is turned on, DM will
- automatically update the player database everytime you do something
- different (such as play a game, go to a different menu, or if you even
- quit). This makes it so that you never have to worry about keeping the
- changes you have made.
-
- Sort Listing by: This entry allows you to setup the way DM sorts the
- player database when it loads, or when you enter the Player List.
-
-
- PAGE 2:
-
- This page holds all of the default settings for DMRANDOM. When you
- click on DEFAULT %s in the indivdual player's randomizer settings menu,
- DM will use the values here. These values are also used when a new
- player is created.
-
- If you click on DEFAULT %s on this menu, you will return to the
- defaults assigned by DM in the beginning (a perfect DEATHMATCH setup).
-
- Notice the new field, PWAD filename. When DM randomizes a game, it
- will extract all of the needed levels and put them in to this filename,
- this way, nothing ever gets modified.
-
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- (C) 1994, Simply Silly Software
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- PAGE 3:
-
- The last page of the configuration menu setups up the look and feel for
- DM, as well as some of the most important features inside DOOM itself.
-
- Play Doom In Low Detail: Turning this on will force DOOM to turn with
- low detail (and look like crap). It should only be used if you are
- running DOOM on a very slow machine.
-
- Use A Response File: If you are using DOOM 1.6, then you will want to
- turn this on. DOOM 1.6 can have all of it's command line parameters
- placed in to a response file, and then loaded in to DOOM with a single
- @<filename> command. Since a command line can get VERY LARGE (I have
- maxed it out without a problem) and you only have 128 characters for
- both DOOM and the serial driver, then you want to use a response file.
-
- Show Message In DOOM: Do you want to see messages like "Picked up a
- clip...", etc, then turn this option on.
-
- Start with Player List: DM can be configured so that it will begin
- with the player list everytime it starts up. This way, you can quickly
- pick the player you wish to player.
-
- Initialize Video: For some reason, people with ATI video cards get a
- blank screen when they try to run DOOM. When this option is turn on,
- DOOM/MASTER will automatically refresh the video system before it
- loads. If you have never had a problem (ie: Used DM 2.1 without the
- /VI switch) then you can probably turn this off.
-
- Do not FADE In/Out: DM uses a palette fad technique to change between
- programs or screens. This makes a nice effect. But if you don't like
- it, or it causes problems, just turn it off.
-
- Don't Show Warnings: This could be called expert user. If you always
- want to answer YES to a warning message, turn this on. If you are a
- beginning user, leave this off.
-
- Skip Logo Screen: You can turn off the incredibly beautiful logo
- screen. But please don't..... :)
-
- Set Mouse Before Player: This is an important new feature for MOUSERS
- (people who play with the mouse). We all know that it works best if
- you turn the sensitivity on your mouse all the way up. Well, you can
- now have DM do it for you, each time you run doom, then restore it to
- the normal values when you are done playing. This is a cool feature.
-
- Font Filename: OH no... not more fonts. Well yes, DM has support for
- several fonts. May I suggest SCRIBBLE, or AD&D! Just click on this,
- to get a list of fonts in your DM directory (all files have the
- extention .DMF).
-
- Response Filename: This is the name of the response file to use if USE
-
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- The Ultimate DOOM Shell
-
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- A RESPONSE FILE is turned on.
-
- SFX Volume : Same as inside DOOM. Goes from 0 to 15.
-
- Music Volume : See above...
-
- Mouse Sensitivity : See above... from 0 to 9.
-
- Screen Size : See above...
-
- Gamma Correction : Same as pressing F11 inside DOOM.
-
- Horz: This is the horz. sensitivity setting for your mouse. It is
- only set if SET MOUSE BEFORE PLAYING is turned on.
-
- Vert: This is the vert. sensitivity setting for your mouse. It is
- only set if SET MOUSE BEFORE PLAYING is turned on.
-
- Demo Buffer Size: With DOOM 1.6, you can set the size of the demo
- buffer. Enter the max. # of minutes you wish to be able to record.
- Remeber, each minute requires 8k of EMS memory. DOOM default time is
- 16 minutes.
-
- Chat Macros: You can enter you chat macros for inside doom here. To
- use a macro in the game, press ALT-# where # is the # of the macro.
-
- Notice the IMPORT FROM DEFAULT.CFG button. If you click on this, DM
- will pull in all of the values from you DEFAULT.CFG file. This is like
- a default button for all of DOOM's settings.
-
-
- THE END: Whelp, that's it. You now have the best shell and the power
- ──────── to be one of the best doomer ever. I really hope you enjoy
- and like this shell. I believe there is nothing out there that even
- comes close. So have fun and happy frag'n! Oh.. don't forget to
- register...
-
- Joe (Sillysft) Wilcox
- -author-
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- The Ultimate DOOM Shell
-
-
-
- APPENDIX A : DMSERCFG : The first additional utility that is included
- with DM 3.0 is DMSERCFG. It stands for Doom Master SERial
- ConFiGuration utility. This little program contains almost 150 modem
- init strings for most of the popular modem on the market. Chances are
- you will find your init string in here.
-
- Now, all of the init strings in the program have been collected from id
- software, BBS'es, FAQ's, newsgroups, and other help files, compiled,
- and put together. NOTICE I LEFT OUT TESTED! Almost none of the
- strings have been tested. I don't have 100 different modems laying
- around, so this is meant as a starting point. Hopefully there is an
- init string in here for you, but if not, just call your modem's
- manufacturer and ask them for an init string that turns off FLOW-
- CONTROL, HANDSHAKING (sometimes called PROTOCOL) and COMPRESSION.
-
- Currently, this program can create modem.cfg files for the following
- serial drivers...
-
- SERSETUP by id software (both the 1.2 and 1.6 versions)
- DMSERDRV (any version of course)
- SERSETUP by BNU
- SER4
-
- Just select your modem, tell DMSERCFG your comport and baud rate, then
- pick the serial driver you wish to use. DMSERCFG does the rest.
-
-
- APPENDIX B : DMSERDRV : With DM 3.0, I have included DMSERDRV 3.0, the
- newest release of my serial driver. This version is much better than
- all previous versions. It is 100% compatible all previous versions of
- DMSERDRV, and both versions of SERSETUP. It can handle both the
- PLAYx_x and the IDxxxxx_x connection routine, and can switch back and
- forth between them without a problem.
-
- DMSERDRV 3.0 also now detects busy signals, and can tell if nobody
- picked up the phone, or if there was a dial tone. If the line is
- busy, DMSERDRV will keep trying to redial until a connection is made,
- or you tell it to stop.
-
- The most important new feature in DMSERDRV is the -NOHANGUP switch. If
- you use this switch, then DMSERDRV will not drop carrier when you leave
- DOOM. This allows you to return to DM, change you settings, and click
- on ALREADY to start a new game, without ever having to call back. DM,
- has been designed to detect this switch, and if it is present in your
- serial driver setup, then DM 3.0 will prompt you to hang up the phone.
-
- For a complete list of command line parameters, type DMSERDRV -? at the
- dos prompt.
-
- DMSERDRV now uses a configuration file called DMSERDRV.CFG! I have
- changed from using MODEM.CFG to avoid conflicts. For a complete list
- of command that DMSERDRV can use, just edit the DMSERDRV.CFG file.
-
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-
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- One final note about DMSERDRV! There is no support on this program. I
- have included the source code for the driver, including project files,
- etc. It can be found in DSD30SRC.ZIP!
-
-
-
- APPENDIX C : WHERE IS DM DUMB TERMINAL : The answer is -- Dead. The
- dumb terminal included with DM 2.1 was buggy, weak, and used by about
- 1% of the people. So I removed it, to make time and room for the many
- other options. If there are enough people who want it back, and
- someone can get me a decent turbo pascal serial unit, I will add it
- back.
-
- APPENDIX D : What is the answer to the ultimate question of Life, the
- Universe and Everything...
-
- 42!
-
- APPENDIX E : REPORTING A BUG : Bugs are bound to happen. DM contains
- over 20,000 lines of code, and somewhere in there is a bug. I will bet
- on it. I have spent 2 months testings, fixings, building, then testing
- all over again this new version. DM 3.0 has been seen by 15 different
- beta testers, all with different system configurations, modems, the
- works. I have taken great strides to make sure the <cough> problems
- in DM 2.1 do not occur here.
-
- But, if you do happen to find a bug, then please report it to me.
- Email all bugs to ...
-
- SILLYSFT@AOL.COM
-
- or snail mail them to...
-
- Simply Silly Software
- attn: Bugs..
- PO Box 360
- Lake Katrine, NY 12449.
-
- DO NOT CALL ME WITH A BUG UNLESS YOU ARE A REGISTERED USER
-
-
- APPENDIX F : Thanks.. : I would like to thank the following people who
- have made DM what it is today, who help with ideas, beta testing,
- support, the works....
-
- Holly, for without you there just isn't any mean. Plus there would
- have been many more mistakes.
-
- Rob, Andy, Lou, Bill, Wade, John, Scott, Dan, Mike, Andre, Kevin
- Doug, Tony, Ken, John D., and Mr. X
-
-
- I would also like to thank John Carmack at id software, for without him
- the 1.6 support would not exists...
-
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- DOOM/MASTER 3.0
- The Ultimate DOOM Shell
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-
- And of course id software for creating the most incredible game, and
- cyber-society.
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